When the level starts, touch a clock to send Swampy Joe after the clock. He must collect 20 to advance to the next level. The plant monsters will appear to hinder Swampy Joe and steal the clocks he has collected if they catch him. Touch the plant as soon as you see him attacking and Swampy Joe will knock him out. The higher the level, the more plants appear. Clocks collected are 50 points, plants knocked out 100 points, lives left 1000 points. If you loose all 3 lives, you loose 1000 points.