The Corona entity is used to place a corona (or halo) around some object, most likely a light.
The fields for the Corona entity are:
Field | Description |
---|---|
BoneName | Name of actor bone to attach to |
Color | Color of corona |
EntityName | Name of the entity to attach this entity to |
FadeTime | How long the fade takes to drop to zero visibility, in seconds |
MaxRadius | Maximum radius corona will ever increase to, in texels |
MaxRadiusDistance | Above this distance, corona is capped at MaxRadius |
MaxVisibleDistance | Maximum distance corona is visible at, in texels |
MinRadius | Minimum radius corona will ever drop to, in texels |
MinRadiusDistance | Below this distance, corona is capped at MinRadius |
Model | Name of the world model to attach to |
szEntityName | Name of this entity |
TriggerName | Name of trigger entity |
For more information on attaching the Corona entity to another entity or model see Attaching Entities to an Actor, Player, or Model.
If there is a name in the TriggerName entry then the Corona will be on only if the state of the trigger is on.