The ElectricBolt entity defines an electrical discharge, like a bolt of lightning or an electrical arc. This is mainly used as a special effect or to set mood in an area. The ElectricBolt targets an ElectricBoltTerminus.
If the wildness is set to 0, ElectricBolts can be used as power lines and/or cables in your level with minimal effect on framerate.
The fields for the ElectricBolt entity are:
| Field | Description |
|---|---|
| AlphaName | Name of alpha bitmap file to use |
| BmpName | Name of bitmap file to use |
| BoneName | Name of actor bone to attach to |
| Color | Base color of the bolt. The two non-dominant color values must be the same (e.g., if red dominant, green and blue values must be the same). |
| DamageAltAmt | Amount of alternate damage done |
| DamageAltAttribute | Name of alternate attribute damaged |
| DamageAmt | Amount of damage done |
| DamageAttribute | Name of attribute damaged |
| DamageTime | Number of seconds before damage is done again |
| DoDamage | True if bolt does damage |
| DominantColor | Major color of the bolt, 0=red, 1=green, 2=blue. |
| EntityName | Name of entity to attach to |
| fRadius | Audible range for sound |
| Intermittent | Whether or not the bolt is continual or happens intermittently. |
| MaxFrequency | For intermittent bolts, the maximum time in seconds between bolts. |
| MinFrequency | For intermittent bolts, the minimum time in seconds between bolts. |
| Model | Name of model to attach to |
| NumPoints | Number of points in the bolt, must be a power of two. 32/64/128 recommended. |
| SoundFile | Name of sound for the bolt |
| szEntityName | Name of this entity |
| Terminus | Name of the ElectricBoltTerminus that is the target |
| TriggerName | Name of trigger entity to use |
| Width | Width, in texels, of the bolt |
| Wildness | Freneticity of the bolt, ranging from 0 to 1 |