The message entity is used to display messages on the screen.
The fields for the Message entity are:
Field | Description |
---|---|
DisplayType | Name of message type as defined in message.ini |
szEntityName | The name of this entity |
TextName | Section name of text to display as defined in the message text file |
TriggerName | The name of the trigger entity |
The message will not be displayed unless the state of the trigger entity is on.
The text you wish to have displayed by a Message entity is defined in a separate utf-8 encoded text file, which is located in the install directory. The name of this text file can be specified in the language.ini file. Moreover, it is possible to use different text files for different languages. The default message text file is called message.txt. Each text block in the message text file is defined in a section headed up by the TextName in square brackets. For example:
[PressEsc]
<Player> died.
<CR>
Press ESC to restart level.
To use this text in a Message you would set TextName to PressEsc in the entity
definition. <CR>
indicates a new line in the message text and
must be placed in a separate line in the TXT file. <Player>
will
be replaced automatically with the player's name.
The file message.ini, which is located in the install directory, is used to define the type of message that will be displayed. Each message type is defined in a section headed up by the DisplayType enclosed in square brackets. Depending on the degree of control you need for your message you can choose between a simple or a scripted message which differ in the required values.
Used for simple messages that just need to fade in, display the text for a while, and fade out again.
[ DisplayType] |
|
layout |
CEGUI layout file |
textwindow |
name of the window in the layout that will contain the actual text |
displaytime |
time, in seconds, that the message will be completely visible |
fadeintime |
time, in seconds, that the message will fade in |
fadeouttime |
time, in seconds, that the message will fade out |
|
Used for messages that require any kind of user interaction.
[ DisplayType] |
|
layout |
CEGUI layout file |
textwindow |
name of the window in the layout that will contain the actual text |
script |
script file to control behaviour of this message |
gamestate |
defines the game state whose default window is used as parent for the message window;
use dialog for the dialog game state, play for the play game state
|
|
main
.
This order will be executed once when the corresponding game component is created and the script is loaded.
Afterwards this order is inaccessible.
definition in the message ini file
[Scripted]
layout = message_scripted.layout
textwindow = Message/Scripted/Text
script = message.s
gamestate = dialog
message.s script