The Spout entity uses the Spray effect.
The fields for the Spout entity are:
Field | Description |
---|---|
AlphaName | Name of alpha bitmap file to use |
Angles | Direction in which particles will shoot |
BmpName | Name of bitmap file to use |
BoneName | Name of actor bone to attach to |
Bounce | True if particles bounce if they hit something |
ColorMax | Maximum RGB values for each particle |
ColorMin | Minimum RGB values for each particle |
DestVariance | How much to vary spray dest point |
EntityName | Name of entity to attach to |
Gravity | Gravity vector to apply to each particle |
MaxPauseTime | High range of randomly chosen pause time (seconds) |
MinPauseTime | Low range of randomly chosen pause time (seconds) |
MaxScale | Max scale of the textures |
MinScale | Min scale of the textures |
MaxSpeed | Max speed of the textures |
MinSpeed | Min speed of the textures |
MaxUnitLife | Max life of the textures |
MinUnitLife | Min life of the textures |
Model | Name of model to attach to |
ParticleCreateRate | Every how many seconds to add a new particle |
SourceVariance | How much to vary spray source point |
szEntityName | Name of this entity |
TotalLife | How many seconds this spout lasts (set to 0 for continuous) |
TriggerName | Name of trigger entity to use |
UseWind | If true then this entity is affected by wind |