The Spout entity uses the Spray effect.
The fields for the Spout entity are:
| Field | Description |
|---|---|
| AlphaName | Name of alpha bitmap file to use |
| Angles | Direction in which particles will shoot |
| BmpName | Name of bitmap file to use |
| BoneName | Name of actor bone to attach to |
| Bounce | True if particles bounce if they hit something |
| ColorMax | Maximum RGB values for each particle |
| ColorMin | Minimum RGB values for each particle |
| DestVariance | How much to vary spray dest point |
| EntityName | Name of entity to attach to |
| Gravity | Gravity vector to apply to each particle |
| MaxPauseTime | High range of randomly chosen pause time (seconds) |
| MinPauseTime | Low range of randomly chosen pause time (seconds) |
| MaxScale | Max scale of the textures |
| MinScale | Min scale of the textures |
| MaxSpeed | Max speed of the textures |
| MinSpeed | Min speed of the textures |
| MaxUnitLife | Max life of the textures |
| MinUnitLife | Min life of the textures |
| Model | Name of model to attach to |
| ParticleCreateRate | Every how many seconds to add a new particle |
| SourceVariance | How much to vary spray source point |
| szEntityName | Name of this entity |
| TotalLife | How many seconds this spout lasts (set to 0 for continuous) |
| TriggerName | Name of trigger entity to use |
| UseWind | If true then this entity is affected by wind |