The ViewSwitch entity is used to switch the camera view from one mode to another whenever it is triggered.
The fields for the ViewSwitch entity are:
Field | Description |
---|---|
LevelView | Number of view mode to switch to |
Restore | if True then the view will switch back when trigger goes off |
TriggerName | Name of trigger that activates the entity |
The LevelView value determines what type of view is switched to. The valid entries for this are:
LevelView | View Type |
---|---|
0 | 1st Person |
1 | 3rd Person |
2 | Diablo Style Isometric |
3 | Fixed Camera |
If Restore is true then the previous view mode will be restored when the trigger goes off.