"The Wingman Series" Part 4 -
"Entering the Fight"
by WW_Sensei
In the last section we covered the
potential role reversals of the Primary and the
Secondary. Let's take the situation where you have set
yourself up in a nice
position
about 500 feet up and out of the fight and the fight is at your 10 or 2
o'clock position.
First, you should never let the target
extend past your 3-9 line (The imaginary line
extending from your 3 o'clock to your 9 o'clock position).
Since your energy is
superior this
should not be difficult. If you find the target is extending past your 3-9
line and a hard break is called for then break TOWARDS the
fight. This will help
to corral
the enemy and he might get stupid and try to pull up for a snap shot at
you giving the Primary a good kill shot opportunity. One
reason for not letting
them get
past your 3-9 line is to keep from having to use a heavy loaded BFM in
order to reorient yourself. Energy spent just turning to
face the enemy is energy
not spent
in trying to kill him. Besides letting him get past there puts him
somewhere near your 6--not a good spot! At this point
you've done your role as
the
Secondary and suddenly you notice the Primary is going defensive or maybe
he is calling you in because he can't get a good shot.
You now have
two choices on entry. You can go in via the vertical or from BFMs
outside of the enemy's turn circle (TC). The TC is defined
as the enemy aircraft's
BFM
maneuvering circle at cornering speed. It varies with each aircraft. This is
where it pays to know the enemy aircraft. In WWI aircraft
it is preferable to enter
the
fight using the vertical. Ideally, you have already positioned yourself so that
you were higher than the fight in the first place. When I
say using the vertical I
mean
diving into the fight in general. While technically, one can enter a fight
from a lower altitude this is not a good idea for WWI
aircraft because of their
relatively poor climbing ability. In most of the planes an aggressive
vertical move up into a fight will
usually result in you being slow, fat and soon dead. BFMs
from outside the TC of
the target
are normally used because you are co-alt with the fight. If you have
kept the fight at your 10-2 position then you should be
able to stay behind the
target's
3-9 line and take your shots.
Exactly how you enter the fight from outside the TC depends
on which direction
you are heading
relative to the fight. If you are moving in the same general
direction as the flow of the fight (called
Co-flow--reference combatsim.com article)
then getting behind the 3-9 line should be relatively easy.
In a co-flow entry your
superior
energy state should be a huge advantage for BFMing the target to a kill.
If you are maneuvering against the flow of the fight
(Counter flow, same ref) then
remember you will get many more snap shot opportunities, but fewer and faster
bursts. Expect the enemy to cross your nose often. Be wary
of the collision.
Some things to remember while you are setting up:
--Never point your nose toward the fight
until you are ready to take a shot or
assume the Primary role.
--As you are watching for potential entry points should you
be called remember to
keep SA
--and finally, remember counter-flow entries are the most
common outside TC
entries so
practice those snap shots.
Why keep your nose pointed away from the fight? Good
question. Here's the
answer-because if it is pointed towards the fight it means you are flying into
the
fight and not keeping your
distance. As you close distance you close the energy
difference between you and the target. One should always
strive to enter a fight
with a
positive energy state. I also received a question from someone asking what
to do if a target suddenly turns on the Secondary and
attempts to engage. Well, if
you
are far enough away and high enough up it shouldn't happen, but hey we
make mistakes. :-) In this case use your superior energy
state to deny him a clean
shot. If
you can dodge him a few seconds you will give the Primary and excellent
opportunity to saddle up and kill the target. Don't make
the mistake of joining into
the
fight unless the Primary is obviously out of it and a role reversal is called
for.
Another
question--Sensei,its too hard to keep an eye out for SA, watch the fight to
see if Primary needs help, anticipate fight entries, plan
potential egress vectors,
plan my
BFMs, watch the enemy's energy state and all the other things. Answer:
What's your point? I said in the beginning the senior pilot
is usually the Secondary
for this
very reason. Not every pilot can do this very well. Those that can't don't
keep their wingmen alive and don't stay alive very long
either. Those that can do
stay
alive. I never said this was easy. There is no "secret" maneuver or "trick" to
this. It is hard work and takes practice. Those that master
it will live--those that
don't
will die. Fortunately, we have a Start New Life button. I often hear and see
boasts from some pilots on how many kills they get. I
always counter by asking
how many
times they died getting them. 3 kills with no deaths is immensely more
impressive than a 1000 kills with 1000 deaths. The Total
Kill counts on the server
are
meaningless numbers. I'm more impressed by someone's Kills per Death ratio.