The internal_config.ini file is located in the install folder. It contains general private settings for the application such as the Game Name or the various media directories. The following are entries that can be changed in the internal_config.ini file:
[General] |
|
GameName |
the name that will appear at the top of the window |
UseCharSelcet |
if true use character selection menu (see Character Selection for more information) |
UseNameSelect |
if true use playername selection menu |
UseDifficultLevel |
if true use difficulty level menu |
DefaultDifficulty |
default difficult level (1 - 3 ) |
DefaultLanguage |
default language to use as defined in language.ini file |
StartLevel |
the BSP file used for the starting level (if character selection is used, the character.ini file may specify different starting levels) |
SaveAttributesAsText |
if true save attributes to a text file in the savegame directory (see below) |
InGameCursor |
true if the cursor is to be displayed in play game state and the player is not controlled by the mouse |
[Player] |
|
PlayerName |
the default name of the player as it will appear in game |
PlayerAvatar |
the actor that will be used as the player |
[CEGUI] |
|
DefaultXMLParser |
XML parser to use: ExpatParser or TinyXMLParser |
ConfigFile |
name of CEGUI configuration file |
ConfigDirectory |
location of CEGUI configuration file |
LayoutDirectory |
  |
LookNFeelDirectory |
  |
SchemeDirectory |
directories containing CEGUI configuration and media data |
ImagesetDirectory |
  |
FontDirectory |
  |
DefaultTooltip |
default tooltip |
DefaultMouseCursor |
default mouse cursor |
[Directories] |
|
LevelDirectory |
  |
BitmapDirectory |
  |
ActorDirectory |
  |
AudioDirectory |
media directories |
AudioStreamDirectory |
  |
VideoDirectory |
  |
MIDIDirectory |
  |
SavegameDirectory |
directory in My Documents\GameName folder to contain savegames |
ScreenshotDirectory |
directory in My Documents\GameName folder to contain screenshots |
LogDirectory |
directory in AppData\GameName folder to contain logs |
ConfigDirectory |
directory in AppData\GameName folder to contain user specific configuration files (keyboard settings, menu options) |
[Debug] |
|
WeaponPosition |
On or Off , if On then weapon positioning via the NumPad is active |
AlternateKey |
true or false , if true use alternate keys for weapon positioning, see 1st Person Weapons |
UseLevelDialog |
if true then activate the level load dialog at startup |
ShowTrack |
if true show pathways in game |
[SplashScreen] |
|
UseFirst |
if true use 1st logo |
UseCutScene |
if true use cutscene in 1st logo |
SplashScreen |
defines the splash screen to use |
SplashAudio |
defines the splash screen audio to use |
CutScene |
defines the cut scene to use |
UseSecond |
if true use 2nd logo |
UseCutScene1 |
if true use cutscene in 2nd logo |
SplashScreen1 |
defines the splash screen to use |
SplashAudio1 |
defines the splash screen audio to use |
CutScene1 |
defines the cut scene to use |
When weapon positioning is active you are able to move the view weapon in 1st person view using the NumPad keys.
When UseLevelDialog
is active you are able to choose the starting level at
runtime via a file open dialog. This will over ride the starting level from the
INI file.