| acos(float value) | LevelController | |
| ActivateTrigger(string trigger) | LevelController | |
| AddAttribute(string attribute, string szEntityName="Player") | LevelController | |
| AddAttribute(string attribute, int low=0, int high=100, string szEntityName="Player") | LevelController | |
| asin(float value) | LevelController | |
| atan(float value) | LevelController | |
| ClearUseItem(string item) | LevelController | |
| Console(bool flag) | LevelController | |
| cos(float value) | LevelController | |
| debug(var variable) | LevelController | |
| DifficultyLevel | LevelController | |
| DoorCollision(string door) | LevelController | |
| DoorDistance(string door, string szEntityName, bool ignoreY=false) | LevelController | |
| EntityName | LevelController | |
| Get3DAudioSourceState(string AudioSource3D) | LevelController | |
| GetAttribute(string attribute, string szEntityName="Player") | LevelController | |
| GetDoorCurrentTime(string door) | LevelController | |
| GetDoorTargetTime(string door) | LevelController | |
| GetEventState(string eventTrigger) | LevelController | |
| GetFlag(int flagID) | LevelController | |
| GetPlatformCurrentTime(string platform) | LevelController | |
| GetPlatformTargetTime(string platform) | LevelController | |
| HideWallDecal(string decal) | LevelController | |
| Integer(float value) | LevelController | |
| IsKeyDown(int key) | LevelController | |
| key_pressed | LevelController | |
| lbutton_pressed | LevelController | |
| LeftCopy(string text, int numChars) | LevelController | |
| mbutton_pressed | LevelController | |
| ModifyAttribute(string attribute, int amount, string szEntityName="Player") | LevelController | |
| MoveFixedCamera(float offsetX, float offsetY, float offsetZ) | LevelController | |
| PlatformCollision(string platform) | LevelController | |
| PlatformDistance(string platform, string szEntityName, bool ignoreY=false) | LevelController | |
| player_X | LevelController | |
| player_Y | LevelController | |
| player_Z | LevelController | |
| PlaySound(string filename, float x, float y, float z) | LevelController | |
| PlaySound(string filename, float x, float y, float z, float distance) | LevelController | |
| random(int lower, int upper) | LevelController | |
| rbutton_pressed | LevelController | |
| RemoveText(int textID) | LevelController | |
| RightCopy(string text, int numChars) | LevelController | |
| RotateFixedCamera(float angleX, float angleY, float angleZ) | LevelController | |
| SetAttribute(string attribute, int amount, string szEntityName="Player") | LevelController | |
| SetAttributeValueLimits(string attribute, int low, int high, string szEntityName="Player") | LevelController | |
| SetDoorSpeed(string door, float speed) | LevelController | |
| SetDoorTargetTime(string door, float keyTime) | LevelController | |
| SetDoorToTargetTime(string door, float keyTime) | LevelController | |
| SetEventState(string eventTrigger, bool state) | LevelController | |
| SetFixedCameraFOV(float fov) | LevelController | |
| SetFixedCameraPosition(float x, float y, float z) | LevelController | |
| SetFixedCameraRotation(float angleX, float angleY, float angleZ) | LevelController | |
| SetFlag(int flagID, bool state) | LevelController | |
| SetPlatformSpeed(string platform, float speed) | LevelController | |
| SetPlatformTargetTime(string platform, float keyTime) | LevelController | |
| SetPlatformToTargetTime(string platform, float keyTime) | LevelController | |
| SetPlayerWeapon(int weaponSlot) | LevelController | |
| SetUseItem(string item) | LevelController | |
| SetWallDecalBitmap(string decal, int imageID) | LevelController | |
| ShowText(int textID, string szEntityName, string animation, string text, string font, string sound, int x, int y, string align, float alpha) | LevelController | |
| ShowWallDecal(string decal) | LevelController | |
| sin(float value) | LevelController | |
| Start3DAudioSource(string AudioSource3D) | LevelController | |
| Stop3DAudioSource(string AudioSource3D) | LevelController | |
| StringCopy(string text) | LevelController | |
| tan(float value) | LevelController | |
| think | LevelController | |
| ThinkTime | LevelController | |
| time | LevelController | |