acos(float value) | LevelController | |
ActivateTrigger(string trigger) | LevelController | |
AddAttribute(string attribute, string szEntityName="Player") | LevelController | |
AddAttribute(string attribute, int low=0, int high=100, string szEntityName="Player") | LevelController | |
asin(float value) | LevelController | |
atan(float value) | LevelController | |
ClearUseItem(string item) | LevelController | |
Console(bool flag) | LevelController | |
cos(float value) | LevelController | |
debug(var variable) | LevelController | |
DifficultyLevel | LevelController | |
DoorCollision(string door) | LevelController | |
DoorDistance(string door, string szEntityName, bool ignoreY=false) | LevelController | |
EntityName | LevelController | |
Get3DAudioSourceState(string AudioSource3D) | LevelController | |
GetAttribute(string attribute, string szEntityName="Player") | LevelController | |
GetDoorCurrentTime(string door) | LevelController | |
GetDoorTargetTime(string door) | LevelController | |
GetEventState(string eventTrigger) | LevelController | |
GetFlag(int flagID) | LevelController | |
GetPlatformCurrentTime(string platform) | LevelController | |
GetPlatformTargetTime(string platform) | LevelController | |
HideWallDecal(string decal) | LevelController | |
Integer(float value) | LevelController | |
IsKeyDown(int key) | LevelController | |
key_pressed | LevelController | |
lbutton_pressed | LevelController | |
LeftCopy(string text, int numChars) | LevelController | |
mbutton_pressed | LevelController | |
ModifyAttribute(string attribute, int amount, string szEntityName="Player") | LevelController | |
MoveFixedCamera(float offsetX, float offsetY, float offsetZ) | LevelController | |
PlatformCollision(string platform) | LevelController | |
PlatformDistance(string platform, string szEntityName, bool ignoreY=false) | LevelController | |
player_X | LevelController | |
player_Y | LevelController | |
player_Z | LevelController | |
PlaySound(string filename, float x, float y, float z) | LevelController | |
PlaySound(string filename, float x, float y, float z, float distance) | LevelController | |
random(int lower, int upper) | LevelController | |
rbutton_pressed | LevelController | |
RemoveText(int textID) | LevelController | |
RightCopy(string text, int numChars) | LevelController | |
RotateFixedCamera(float angleX, float angleY, float angleZ) | LevelController | |
SetAttribute(string attribute, int amount, string szEntityName="Player") | LevelController | |
SetAttributeValueLimits(string attribute, int low, int high, string szEntityName="Player") | LevelController | |
SetDoorSpeed(string door, float speed) | LevelController | |
SetDoorTargetTime(string door, float keyTime) | LevelController | |
SetDoorToTargetTime(string door, float keyTime) | LevelController | |
SetEventState(string eventTrigger, bool state) | LevelController | |
SetFixedCameraFOV(float fov) | LevelController | |
SetFixedCameraPosition(float x, float y, float z) | LevelController | |
SetFixedCameraRotation(float angleX, float angleY, float angleZ) | LevelController | |
SetFlag(int flagID, bool state) | LevelController | |
SetPlatformSpeed(string platform, float speed) | LevelController | |
SetPlatformTargetTime(string platform, float keyTime) | LevelController | |
SetPlatformToTargetTime(string platform, float keyTime) | LevelController | |
SetPlayerWeapon(int weaponSlot) | LevelController | |
SetUseItem(string item) | LevelController | |
SetWallDecalBitmap(string decal, int imageID) | LevelController | |
ShowText(int textID, string szEntityName, string animation, string text, string font, string sound, int x, int y, string align, float alpha) | LevelController | |
ShowWallDecal(string decal) | LevelController | |
sin(float value) | LevelController | |
Start3DAudioSource(string AudioSource3D) | LevelController | |
Stop3DAudioSource(string AudioSource3D) | LevelController | |
StringCopy(string text) | LevelController | |
tan(float value) | LevelController | |
think | LevelController | |
ThinkTime | LevelController | |
time | LevelController | |