Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
oNGUI
oNInput
oCCameraClass to control the camera during conversations
oCConversationClass to control the logical flow of a conversation
oCDialogStateClass providing a method to control the dialog game state (required for modal messages)
oCInputKeyboard and mouse input handler
oCInventoryClass to manage the inventory
oCInventoryItemClass that represents and allows to manipulate an item in the inventory
oCLevelControllerThis class provides control for certain level objects. See the documentation of the LevelController entity on how to place a level controller in your level
oCLogLogging class
oCMathClass providing access to various standard math functions
oCNewThis class provides methods to create typed objects in a script at runtime
oCPawnHighAll methods to control a pawn in high level mode
oCPawnLowAll methods to control a pawn in low level mode
oCPawnVariablesAll variables to control a pawn
oCPlayerClass providing access to the player character
oCSkyDomeThis class controls the sky dome. See the documentation of the SkyDome entity on how to place a sky dome in your level
\CVectorThis class provides a wrapper for a geVec3D struct and provides an interface to Genesis3D vector manipulation functions