This is the complete list of members for PawnHigh, including all inherited members.
| acos(float value) | PawnHigh | |
| AddAttribute(string attribute, string szEntityName=self.EntityName) | PawnHigh | |
| AddAttribute(string attribute, int low=0, int high=100, string szEntityName=self.EntityName) | PawnHigh | |
| AddCollisionOrder(string order) | PawnHigh | |
| AddDistanceOrder(int distanceID, float distance, string order) | PawnHigh | |
| AddExplosion(string explosion, string boneName, float offsetX, float offsetY, float offsetZ) | PawnHigh | |
| AddFlagOrder(int flagID, bool state, string order) | PawnHigh | |
| AddPainOrder(string order, int percent) | PawnHigh | |
| AddRandomSound(int soundID, float minTime, float maxTime, string sound) | PawnHigh | |
| AddTimerOrder(int timerID, float time, string order) | PawnHigh | |
| AddTriggerOrder(string order, string trigger, float time) | PawnHigh | |
| Align() | PawnHigh | |
| AllowUseKey(bool flag) | PawnHigh | |
| AnimateStop(string animation, float time, string sound) | PawnHigh | |
| AnimationSpeed(float speed) | PawnHigh | |
| asin(float value) | PawnHigh | |
| atan(float value) | PawnHigh | |
| AttachAccessory(string slave, string master=self.EntityName) | PawnHigh | |
| AttachBlendActor(string slave, string master=self.EntityName) | PawnHigh | |
| AttachToActor(string slave, string slaveBone, string masterBone, float offsetX, float offsetY, float offsetZ, float angleX, float angleY, float angleZ) | PawnHigh | |
| AttributeOrder(string attribute, int amount, string order) | PawnHigh | |
| AudibleRadius(float distance) | PawnHigh | |
| AvoidOrder(string order) | PawnHigh | |
| BlendToAnimation(string animation, float time, bool flag, string sound) | PawnHigh | |
| BoxHeight(float height) | PawnHigh | |
| BoxWidth(float width) | PawnHigh | |
| ChangeMaterial(string section) | PawnHigh | |
| ChangeWeaponMaterial(string section) | PawnHigh | |
| Console(bool flag) | PawnHigh | |
| Conversation() | PawnHigh | |
| Conversation(string order) | PawnHigh | |
| cos(float value) | PawnHigh | |
| debug(var variable) | PawnHigh | |
| Delay(string animation, float time, string sound) | PawnHigh | |
| DelCollisionOrder() | PawnHigh | |
| DelDistanceOrder(int distanceID) | PawnHigh | |
| DelFlagOrder(int flagID) | PawnHigh | |
| DelRandomSound(int soundID) | PawnHigh | |
| DelTimerOrder(int timerID) | PawnHigh | |
| DelTriggerOrder(string trigger) | PawnHigh | |
| DetachAccessory(string slave, string master=self.EntityName) | PawnHigh | |
| DetachBlendActor(string slave, string master=self.EntityName) | PawnHigh | |
| DetachFromActor(string slave) | PawnHigh | |
| EndScript() | PawnHigh | |
| FacePlayer(bool track, bool flag) | PawnHigh | |
| FadeIn(float time, float alpha) | PawnHigh | |
| FadeOut(float time, float alpha) | PawnHigh | |
| FindPointOrder(string order) | PawnHigh | |
| FindTargetOrder(float distance, string order, string attribute) | PawnHigh | |
| FireProjectile(string projectile, string boneName, float offsetX, float offsetY, float offsetZ, string attribute, string sound) | PawnHigh | |
| GetAttribute(string attribute, string szEntityName=self.EntityName) | PawnHigh | |
| GetEventState(string event) | PawnHigh | |
| GetFlag(int flagID) | PawnHigh | |
| Gravity(bool state) | PawnHigh | |
| HideFromRadar(bool hide) | PawnHigh | |
| HostileDifferent(bool state) | PawnHigh | |
| HostilePlayer(bool state) | PawnHigh | |
| HostileSame(bool state) | PawnHigh | |
| IsPushable(bool flag) | PawnHigh | |
| IsVehicle(bool flag) | PawnHigh | |
| Jump(string animation, float force, bool flag, string sound) | PawnHigh | |
| LoopAnimation(string animation, float time, string sound) | PawnHigh | |
| LowLevel(string order) | PawnHigh | |
| ModifyAttribute(string attribute, int amount, string szEntityName=self.EntityName) | PawnHigh | |
| MouseControlledPlayer(bool flag) | PawnHigh | |
| Move(string animation, float speed, float distance, float angleX=0.0, float angleY=0.0, float angleZ=0.0, string sound="") | PawnHigh | |
| MoveBackward(string animation, float speed, float distance, string sound) | PawnHigh | |
| MoveForward(string animation, float speed, float distance, string sound) | PawnHigh | |
| MoveLeft(string animation, float speed, float distance, string sound) | PawnHigh | |
| MoveRight(string animation, float speed, float distance, string sound) | PawnHigh | |
| MoveToPoint(string animation, float speed, string sound) | PawnHigh | |
| MoveToTarget(string animation, float speed, string sound) | PawnHigh | |
| NewOrder(string order) | PawnHigh | |
| NewPath(string pointName) | PawnHigh | |
| NewPoint(string pointName) | PawnHigh | |
| NextOrder() | PawnHigh | |
| NextPoint() | PawnHigh | |
| PlayAnimation(string animation, bool flag, string sound) | PawnHigh | |
| PlayerDistOrder(float distance, string order) | PawnHigh | |
| random(int lower, int upper) | PawnHigh | |
| Remove(bool state) | PawnHigh | |
| RemoveText(int textID) | PawnHigh | |
| RemoveWeapon() | PawnHigh | |
| RestartOrder() | PawnHigh | |
| Return() | PawnHigh | |
| Rotate(string animation, float angularSpeed, float angleX, float angleY, float angleZ, string sound) | PawnHigh | |
| RotateAroundPointLeft(string animation, float angularSpeed, float time, string sound) | PawnHigh | |
| RotateAroundPointRight(string animation, float angularSpeed, float time, string sound) | PawnHigh | |
| RotateMove(string animation, float angularSpeed, float speed, float angleX, float angleY, float angleZ, string sound) | PawnHigh | |
| RotateMoveToPoint(string animation, float angularSpeed, float speed, bool flag, string sound) | PawnHigh | |
| RotateMoveToTarget(string animation, float angularSpeed, float speed, bool flag, string sound) | PawnHigh | |
| RotateToAlign(string animation, float angularSpeed, bool flag, string sound) | PawnHigh | |
| RotateToPlayer(string animation, float angularSpeed, bool flag, string sound) | PawnHigh | |
| RotateToPoint(string animation, float angularSpeed, bool flag, string sound) | PawnHigh | |
| RotateToTarget(string animation, float angularSpeed, bool flag, string sound) | PawnHigh | |
| Scale(float scale) | PawnHigh | |
| Scale(float scaleX, float scaleY, float scaleZ) | PawnHigh | |
| SetAttribute(string attribute, int amount, string szEntityName=self.EntityName) | PawnHigh | |
| SetAttributeValueLimits(string attribute, int low, int high, string szEntityName=self.EntityName) | PawnHigh | |
| SetCollision() | PawnHigh | |
| SetEventState(string event, bool state) | PawnHigh | |
| SetFlag(int flagID, bool state) | PawnHigh | |
| SetFOV(float angle, string boneName="") | PawnHigh | |
| SetGroup(string name) | PawnHigh | |
| SetHudDraw(bool show) | PawnHigh | |
| SetKeyPause(bool pause) | PawnHigh | |
| SetLODDistance(float distance1, float distance2, float distance3, float distance4, float distance5) | PawnHigh | |
| SetNoCollision() | PawnHigh | |
| SetScale(float scaleX, float scaleY, float scaleZ) | PawnHigh | |
| SetWeapon(string section) | PawnHigh | |
| ShowText(int textID, string szEntityName, string animation, string text, string font, string sound, int x, int y, string align, float alpha) | PawnHigh | |
| ShowTextDelay(int textID, string szEntityName, string animation, string text, string font, float time, string sound, int x, int y, string align, float alpha) | PawnHigh | |
| sin(float value) | PawnHigh | |
| SoundLoop(bool flag) | PawnHigh | |
| Speak(string textSection, string sound, float textScrollSpeed, float textDisplayTime) | PawnHigh | |
| StepHeight(float distance) | PawnHigh | |
| tan(float value) | PawnHigh | |
| TargetGroup(string name) | PawnHigh | |
| TeleportToPoint(string pointName, float offsetX=0.0, float offsetY=0.0, float offsetZ=0.0, bool rotate=false, string szEntityName=self.EntityName) | PawnHigh | |
| TestDamageOrder(float amount, string order) | PawnHigh |
1.8.1.1