This is the complete list of members for PawnHigh, including all inherited members.
acos(float value) | PawnHigh | |
AddAttribute(string attribute, string szEntityName=self.EntityName) | PawnHigh | |
AddAttribute(string attribute, int low=0, int high=100, string szEntityName=self.EntityName) | PawnHigh | |
AddCollisionOrder(string order) | PawnHigh | |
AddDistanceOrder(int distanceID, float distance, string order) | PawnHigh | |
AddExplosion(string explosion, string boneName, float offsetX, float offsetY, float offsetZ) | PawnHigh | |
AddFlagOrder(int flagID, bool state, string order) | PawnHigh | |
AddPainOrder(string order, int percent) | PawnHigh | |
AddRandomSound(int soundID, float minTime, float maxTime, string sound) | PawnHigh | |
AddTimerOrder(int timerID, float time, string order) | PawnHigh | |
AddTriggerOrder(string order, string trigger, float time) | PawnHigh | |
Align() | PawnHigh | |
AllowUseKey(bool flag) | PawnHigh | |
AnimateStop(string animation, float time, string sound) | PawnHigh | |
AnimationSpeed(float speed) | PawnHigh | |
asin(float value) | PawnHigh | |
atan(float value) | PawnHigh | |
AttachAccessory(string slave, string master=self.EntityName) | PawnHigh | |
AttachBlendActor(string slave, string master=self.EntityName) | PawnHigh | |
AttachToActor(string slave, string slaveBone, string masterBone, float offsetX, float offsetY, float offsetZ, float angleX, float angleY, float angleZ) | PawnHigh | |
AttributeOrder(string attribute, int amount, string order) | PawnHigh | |
AudibleRadius(float distance) | PawnHigh | |
AvoidOrder(string order) | PawnHigh | |
BlendToAnimation(string animation, float time, bool flag, string sound) | PawnHigh | |
BoxHeight(float height) | PawnHigh | |
BoxWidth(float width) | PawnHigh | |
ChangeMaterial(string section) | PawnHigh | |
ChangeWeaponMaterial(string section) | PawnHigh | |
Console(bool flag) | PawnHigh | |
Conversation() | PawnHigh | |
Conversation(string order) | PawnHigh | |
cos(float value) | PawnHigh | |
debug(var variable) | PawnHigh | |
Delay(string animation, float time, string sound) | PawnHigh | |
DelCollisionOrder() | PawnHigh | |
DelDistanceOrder(int distanceID) | PawnHigh | |
DelFlagOrder(int flagID) | PawnHigh | |
DelRandomSound(int soundID) | PawnHigh | |
DelTimerOrder(int timerID) | PawnHigh | |
DelTriggerOrder(string trigger) | PawnHigh | |
DetachAccessory(string slave, string master=self.EntityName) | PawnHigh | |
DetachBlendActor(string slave, string master=self.EntityName) | PawnHigh | |
DetachFromActor(string slave) | PawnHigh | |
EndScript() | PawnHigh | |
FacePlayer(bool track, bool flag) | PawnHigh | |
FadeIn(float time, float alpha) | PawnHigh | |
FadeOut(float time, float alpha) | PawnHigh | |
FindPointOrder(string order) | PawnHigh | |
FindTargetOrder(float distance, string order, string attribute) | PawnHigh | |
FireProjectile(string projectile, string boneName, float offsetX, float offsetY, float offsetZ, string attribute, string sound) | PawnHigh | |
GetAttribute(string attribute, string szEntityName=self.EntityName) | PawnHigh | |
GetEventState(string event) | PawnHigh | |
GetFlag(int flagID) | PawnHigh | |
Gravity(bool state) | PawnHigh | |
HideFromRadar(bool hide) | PawnHigh | |
HostileDifferent(bool state) | PawnHigh | |
HostilePlayer(bool state) | PawnHigh | |
HostileSame(bool state) | PawnHigh | |
IsPushable(bool flag) | PawnHigh | |
IsVehicle(bool flag) | PawnHigh | |
Jump(string animation, float force, bool flag, string sound) | PawnHigh | |
LoopAnimation(string animation, float time, string sound) | PawnHigh | |
LowLevel(string order) | PawnHigh | |
ModifyAttribute(string attribute, int amount, string szEntityName=self.EntityName) | PawnHigh | |
MouseControlledPlayer(bool flag) | PawnHigh | |
Move(string animation, float speed, float distance, float angleX=0.0, float angleY=0.0, float angleZ=0.0, string sound="") | PawnHigh | |
MoveBackward(string animation, float speed, float distance, string sound) | PawnHigh | |
MoveForward(string animation, float speed, float distance, string sound) | PawnHigh | |
MoveLeft(string animation, float speed, float distance, string sound) | PawnHigh | |
MoveRight(string animation, float speed, float distance, string sound) | PawnHigh | |
MoveToPoint(string animation, float speed, string sound) | PawnHigh | |
MoveToTarget(string animation, float speed, string sound) | PawnHigh | |
NewOrder(string order) | PawnHigh | |
NewPath(string pointName) | PawnHigh | |
NewPoint(string pointName) | PawnHigh | |
NextOrder() | PawnHigh | |
NextPoint() | PawnHigh | |
PlayAnimation(string animation, bool flag, string sound) | PawnHigh | |
PlayerDistOrder(float distance, string order) | PawnHigh | |
random(int lower, int upper) | PawnHigh | |
Remove(bool state) | PawnHigh | |
RemoveText(int textID) | PawnHigh | |
RemoveWeapon() | PawnHigh | |
RestartOrder() | PawnHigh | |
Return() | PawnHigh | |
Rotate(string animation, float angularSpeed, float angleX, float angleY, float angleZ, string sound) | PawnHigh | |
RotateAroundPointLeft(string animation, float angularSpeed, float time, string sound) | PawnHigh | |
RotateAroundPointRight(string animation, float angularSpeed, float time, string sound) | PawnHigh | |
RotateMove(string animation, float angularSpeed, float speed, float angleX, float angleY, float angleZ, string sound) | PawnHigh | |
RotateMoveToPoint(string animation, float angularSpeed, float speed, bool flag, string sound) | PawnHigh | |
RotateMoveToTarget(string animation, float angularSpeed, float speed, bool flag, string sound) | PawnHigh | |
RotateToAlign(string animation, float angularSpeed, bool flag, string sound) | PawnHigh | |
RotateToPlayer(string animation, float angularSpeed, bool flag, string sound) | PawnHigh | |
RotateToPoint(string animation, float angularSpeed, bool flag, string sound) | PawnHigh | |
RotateToTarget(string animation, float angularSpeed, bool flag, string sound) | PawnHigh | |
Scale(float scale) | PawnHigh | |
Scale(float scaleX, float scaleY, float scaleZ) | PawnHigh | |
SetAttribute(string attribute, int amount, string szEntityName=self.EntityName) | PawnHigh | |
SetAttributeValueLimits(string attribute, int low, int high, string szEntityName=self.EntityName) | PawnHigh | |
SetCollision() | PawnHigh | |
SetEventState(string event, bool state) | PawnHigh | |
SetFlag(int flagID, bool state) | PawnHigh | |
SetFOV(float angle, string boneName="") | PawnHigh | |
SetGroup(string name) | PawnHigh | |
SetHudDraw(bool show) | PawnHigh | |
SetKeyPause(bool pause) | PawnHigh | |
SetLODDistance(float distance1, float distance2, float distance3, float distance4, float distance5) | PawnHigh | |
SetNoCollision() | PawnHigh | |
SetScale(float scaleX, float scaleY, float scaleZ) | PawnHigh | |
SetWeapon(string section) | PawnHigh | |
ShowText(int textID, string szEntityName, string animation, string text, string font, string sound, int x, int y, string align, float alpha) | PawnHigh | |
ShowTextDelay(int textID, string szEntityName, string animation, string text, string font, float time, string sound, int x, int y, string align, float alpha) | PawnHigh | |
sin(float value) | PawnHigh | |
SoundLoop(bool flag) | PawnHigh | |
Speak(string textSection, string sound, float textScrollSpeed, float textDisplayTime) | PawnHigh | |
StepHeight(float distance) | PawnHigh | |
tan(float value) | PawnHigh | |
TargetGroup(string name) | PawnHigh | |
TeleportToPoint(string pointName, float offsetX=0.0, float offsetY=0.0, float offsetZ=0.0, bool rotate=false, string szEntityName=self.EntityName) | PawnHigh | |
TestDamageOrder(float amount, string order) | PawnHigh |