PawnHigh Member List

This is the complete list of members for PawnHigh, including all inherited members.

acos(float value)PawnHigh
AddAttribute(string attribute, string szEntityName=self.EntityName)PawnHigh
AddAttribute(string attribute, int low=0, int high=100, string szEntityName=self.EntityName)PawnHigh
AddCollisionOrder(string order)PawnHigh
AddDistanceOrder(int distanceID, float distance, string order)PawnHigh
AddExplosion(string explosion, string boneName, float offsetX, float offsetY, float offsetZ)PawnHigh
AddFlagOrder(int flagID, bool state, string order)PawnHigh
AddPainOrder(string order, int percent)PawnHigh
AddRandomSound(int soundID, float minTime, float maxTime, string sound)PawnHigh
AddTimerOrder(int timerID, float time, string order)PawnHigh
AddTriggerOrder(string order, string trigger, float time)PawnHigh
Align()PawnHigh
AllowUseKey(bool flag)PawnHigh
AnimateStop(string animation, float time, string sound)PawnHigh
AnimationSpeed(float speed)PawnHigh
asin(float value)PawnHigh
atan(float value)PawnHigh
AttachAccessory(string slave, string master=self.EntityName)PawnHigh
AttachBlendActor(string slave, string master=self.EntityName)PawnHigh
AttachToActor(string slave, string slaveBone, string masterBone, float offsetX, float offsetY, float offsetZ, float angleX, float angleY, float angleZ)PawnHigh
AttributeOrder(string attribute, int amount, string order)PawnHigh
AudibleRadius(float distance)PawnHigh
AvoidOrder(string order)PawnHigh
BlendToAnimation(string animation, float time, bool flag, string sound)PawnHigh
BoxHeight(float height)PawnHigh
BoxWidth(float width)PawnHigh
ChangeMaterial(string section)PawnHigh
ChangeWeaponMaterial(string section)PawnHigh
Console(bool flag)PawnHigh
Conversation()PawnHigh
Conversation(string order)PawnHigh
cos(float value)PawnHigh
debug(var variable)PawnHigh
Delay(string animation, float time, string sound)PawnHigh
DelCollisionOrder()PawnHigh
DelDistanceOrder(int distanceID)PawnHigh
DelFlagOrder(int flagID)PawnHigh
DelRandomSound(int soundID)PawnHigh
DelTimerOrder(int timerID)PawnHigh
DelTriggerOrder(string trigger)PawnHigh
DetachAccessory(string slave, string master=self.EntityName)PawnHigh
DetachBlendActor(string slave, string master=self.EntityName)PawnHigh
DetachFromActor(string slave)PawnHigh
EndScript()PawnHigh
FacePlayer(bool track, bool flag)PawnHigh
FadeIn(float time, float alpha)PawnHigh
FadeOut(float time, float alpha)PawnHigh
FindPointOrder(string order)PawnHigh
FindTargetOrder(float distance, string order, string attribute)PawnHigh
FireProjectile(string projectile, string boneName, float offsetX, float offsetY, float offsetZ, string attribute, string sound)PawnHigh
GetAttribute(string attribute, string szEntityName=self.EntityName)PawnHigh
GetEventState(string event)PawnHigh
GetFlag(int flagID)PawnHigh
Gravity(bool state)PawnHigh
HideFromRadar(bool hide)PawnHigh
HostileDifferent(bool state)PawnHigh
HostilePlayer(bool state)PawnHigh
HostileSame(bool state)PawnHigh
IsPushable(bool flag)PawnHigh
IsVehicle(bool flag)PawnHigh
Jump(string animation, float force, bool flag, string sound)PawnHigh
LoopAnimation(string animation, float time, string sound)PawnHigh
LowLevel(string order)PawnHigh
ModifyAttribute(string attribute, int amount, string szEntityName=self.EntityName)PawnHigh
MouseControlledPlayer(bool flag)PawnHigh
Move(string animation, float speed, float distance, float angleX=0.0, float angleY=0.0, float angleZ=0.0, string sound="")PawnHigh
MoveBackward(string animation, float speed, float distance, string sound)PawnHigh
MoveForward(string animation, float speed, float distance, string sound)PawnHigh
MoveLeft(string animation, float speed, float distance, string sound)PawnHigh
MoveRight(string animation, float speed, float distance, string sound)PawnHigh
MoveToPoint(string animation, float speed, string sound)PawnHigh
MoveToTarget(string animation, float speed, string sound)PawnHigh
NewOrder(string order)PawnHigh
NewPath(string pointName)PawnHigh
NewPoint(string pointName)PawnHigh
NextOrder()PawnHigh
NextPoint()PawnHigh
PlayAnimation(string animation, bool flag, string sound)PawnHigh
PlayerDistOrder(float distance, string order)PawnHigh
random(int lower, int upper)PawnHigh
Remove(bool state)PawnHigh
RemoveText(int textID)PawnHigh
RemoveWeapon()PawnHigh
RestartOrder()PawnHigh
Return()PawnHigh
Rotate(string animation, float angularSpeed, float angleX, float angleY, float angleZ, string sound)PawnHigh
RotateAroundPointLeft(string animation, float angularSpeed, float time, string sound)PawnHigh
RotateAroundPointRight(string animation, float angularSpeed, float time, string sound)PawnHigh
RotateMove(string animation, float angularSpeed, float speed, float angleX, float angleY, float angleZ, string sound)PawnHigh
RotateMoveToPoint(string animation, float angularSpeed, float speed, bool flag, string sound)PawnHigh
RotateMoveToTarget(string animation, float angularSpeed, float speed, bool flag, string sound)PawnHigh
RotateToAlign(string animation, float angularSpeed, bool flag, string sound)PawnHigh
RotateToPlayer(string animation, float angularSpeed, bool flag, string sound)PawnHigh
RotateToPoint(string animation, float angularSpeed, bool flag, string sound)PawnHigh
RotateToTarget(string animation, float angularSpeed, bool flag, string sound)PawnHigh
Scale(float scale)PawnHigh
Scale(float scaleX, float scaleY, float scaleZ)PawnHigh
SetAttribute(string attribute, int amount, string szEntityName=self.EntityName)PawnHigh
SetAttributeValueLimits(string attribute, int low, int high, string szEntityName=self.EntityName)PawnHigh
SetCollision()PawnHigh
SetEventState(string event, bool state)PawnHigh
SetFlag(int flagID, bool state)PawnHigh
SetFOV(float angle, string boneName="")PawnHigh
SetGroup(string name)PawnHigh
SetHudDraw(bool show)PawnHigh
SetKeyPause(bool pause)PawnHigh
SetLODDistance(float distance1, float distance2, float distance3, float distance4, float distance5)PawnHigh
SetNoCollision()PawnHigh
SetScale(float scaleX, float scaleY, float scaleZ)PawnHigh
SetWeapon(string section)PawnHigh
ShowText(int textID, string szEntityName, string animation, string text, string font, string sound, int x, int y, string align, float alpha)PawnHigh
ShowTextDelay(int textID, string szEntityName, string animation, string text, string font, float time, string sound, int x, int y, string align, float alpha)PawnHigh
sin(float value)PawnHigh
SoundLoop(bool flag)PawnHigh
Speak(string textSection, string sound, float textScrollSpeed, float textDisplayTime)PawnHigh
StepHeight(float distance)PawnHigh
tan(float value)PawnHigh
TargetGroup(string name)PawnHigh
TeleportToPoint(string pointName, float offsetX=0.0, float offsetY=0.0, float offsetZ=0.0, bool rotate=false, string szEntityName=self.EntityName)PawnHigh
TestDamageOrder(float amount, string order)PawnHigh