This is the complete list of members for PawnLow, including all inherited members.
acos(float value) | PawnLow | |
ActivateHudElement(string attribute, bool activate) | PawnLow | |
ActivateTrigger(string trigger) | PawnLow | |
AddAttribute(string attribute, string szEntityName=self.EntityName) | PawnLow | |
AddAttribute(string attribute, int low=0, int high=100, string szEntityName=self.EntityName) | PawnLow | |
AddExplosion(string explosion, string boneName, float offsetX, float offsetY, float offsetZ) | PawnLow | |
Animate(string animation) | PawnLow | |
AnimateBlend(string animation, float time) | PawnLow | |
AnimateEntity(string animation, string szEntityName, bool holdAtEnd) | PawnLow | |
AnimateHold(string animation) | PawnLow | |
AnimateTarget(string animation, bool holdAtEnd) | PawnLow | |
AnimationSpeed(float speed) | PawnLow | |
asin(float value) | PawnLow | |
atan(float value) | PawnLow | |
AttachCamera() | PawnLow | |
AttachCameraToBone(string boneName) | PawnLow | |
AttachCameraToEntity(string szEntityName, string boneName) | PawnLow | |
AutoWalk(float yaw, float speed, float distance) | PawnLow | |
ChangeMaterial(string section) | PawnLow | |
ChangePitch() | PawnLow | |
ChangeWeaponMaterial(string section) | PawnLow | |
ChangeYaw() | PawnLow | |
CheckArea(string fromEntityName, string toEntityName, bool distanceMode, float minScreenX, float maxScreenX, float minDistance, float maxDistance, bool ignoreX, bool ignoreY, bool ignoreZ) | PawnLow | |
CheckForEvent() | PawnLow | |
ClearUseItem(string item) | PawnLow | |
ConvertDegrees(float degrees) | PawnLow | |
cos(float value) | PawnLow | |
Damage(float amount, string attribute) | PawnLow | |
DamageArea(float amount, float range, string attribute) | PawnLow | |
DamageAtBone(float amount, float range, string attribute, string boneName) | PawnLow | |
DamageEntity(float amount, string attribute, string szEntityName) | PawnLow | |
DamagePlayer(float amount, string attribute) | PawnLow | |
debug(int variable) | PawnLow | |
DetachCamera() | PawnLow | |
DistanceBetweenEntities(string fromEntityName, string toEntityName, bool ignoreY=false) | PawnLow | |
DrawPolyShadow() | PawnLow | |
DrawText(string text, int x, int y, string font) | PawnLow | |
EndScript() | PawnLow | |
EnemyExist(string attribute) | PawnLow | |
FacePoint() | PawnLow | |
FastDistance(string szEntityName, float distance) | PawnLow | |
FastPointCheck(float distance) | PawnLow | |
FillScreenArea(int areaID, bool keepVisible, float alpha, float r=0.0, float g=0.0, float b=0.0) | PawnLow | |
FillScreenArea(int areaID, bool keepVisible, float alpha, float r, float g, float b, int left, int top, int right, int bottom) | PawnLow | |
FireProjectile(string projectile, string boneName, float offsetX, float offsetY, float offsetZ, string attribute, float amount=0.5) | PawnLow | |
FireProjectileBlind(string projectile, string boneName, float offsetX, float offsetY, float offsetZ, string attribute) | PawnLow | |
flymove(float pitch, float yaw, float speed) | PawnLow | |
ForceBackward(float amount) | PawnLow | |
ForceDown(float amount) | PawnLow | |
ForceEntityBackward(float amount, string szEntityName) | PawnLow | |
ForceEntityDown(float amount, string szEntityName) | PawnLow | |
ForceEntityForward(float amount, string szEntityName) | PawnLow | |
ForceEntityLeft(float amount, string szEntityName) | PawnLow | |
ForceEntityRight(float amount, string szEntityName) | PawnLow | |
ForceEntityUp(float amount, string szEntityName) | PawnLow | |
ForceForward(float amount) | PawnLow | |
ForceLeft(float amount) | PawnLow | |
ForceRight(float amount) | PawnLow | |
ForceUp(float amount) | PawnLow | |
GetAlpha() | PawnLow | |
GetAttribute(string attribute, string szEntityName=self.EntityName) | PawnLow | |
GetBoneToBone(string boneName, string targetEntityName, string targetBoneName) | PawnLow | |
GetBoneX(string szEntityName, string boneName) | PawnLow | |
GetBoneY(string szEntityName, string boneName) | PawnLow | |
GetBoneYaw(string szEntityName, string boneName) | PawnLow | |
GetBoneZ(string szEntityName, string boneName) | PawnLow | |
GetCollideDistance(string boneName, float offsetX, float offsetY, float offsetZ) | PawnLow | |
GetCurFlipBook(string flipbook) | PawnLow | |
GetDistanceTo(string szEntityName) | PawnLow | |
GetEntityAlpha(string szEntityName) | PawnLow | |
GetEntityScreenX(string szEntityName) | PawnLow | |
GetEntityScreenY(string szEntityName) | PawnLow | |
GetEntityX(string szEntityName) | PawnLow | |
GetEntityY(string szEntityName) | PawnLow | |
GetEntityYaw(string szEntityName) | PawnLow | |
GetEntityZ(string szEntityName) | PawnLow | |
GetEventState(string event) | PawnLow | |
GetFlag(int flagID) | PawnLow | |
GetGamma() | PawnLow | |
GetGravityX() | PawnLow | |
GetGravityY() | PawnLow | |
GetGravityZ() | PawnLow | |
GetGroundTexture() | PawnLow | |
GetHudDraw() | PawnLow | |
GetJoyAxisX(int joystickID) | PawnLow | |
GetJoyAxisY(int joystickID) | PawnLow | |
GetJoyAxisZ(int joystickID) | PawnLow | |
GetLastBoneHit() | PawnLow | |
GetLiquid() | PawnLow | |
GetMousePosX() | PawnLow | |
GetMousePosY() | PawnLow | |
GetNumJoysticks() | PawnLow | |
GetPitchToPoint() | PawnLow | |
GetPlayerGroundTexture() | PawnLow | |
GetPointYaw(string pointName) | PawnLow | |
GetPowerUpLevel(string attribute, string szEntityName=self.EntityName) | PawnLow | |
GetScreenHeight() | PawnLow | |
GetScreenWidth() | PawnLow | |
GetStringLength(string text) | PawnLow | |
GetWindBaseX() | PawnLow | |
GetWindBaseY() | PawnLow | |
GetWindBaseZ() | PawnLow | |
GetWindX() | PawnLow | |
GetWindY() | PawnLow | |
GetWindZ() | PawnLow | |
GetYawToPoint() | PawnLow | |
Gravity(bool state) | PawnLow | |
HighLevel(string order) | PawnLow | |
InsertEvent(string motionName, string eventData, float keyTime) | PawnLow | |
Integer(float value) | PawnLow | |
IsButtonDown(int joystickID, int buttonID) | PawnLow | |
IsEntityVsible(string szEntityName) | PawnLow | |
IsInLiquid() | PawnLow | |
IsKeyDown(int key) | PawnLow | |
LeftCopy(string text, int numChars) | PawnLow | |
LoadAnimation(string motionFile) | PawnLow | |
LookAtPawn(string szEntityName, float offsetY) | PawnLow | |
MatchEntityAngles(string szEntityName) | PawnLow | |
MatchPlayerAngles() | PawnLow | |
ModifyAttribute(string attribute, int amount, string szEntityName=self.EntityName) | PawnLow | |
MouseControlledPlayer(bool flag) | PawnLow | |
MouseSelect(bool highlight, bool selectablePlayer=false, float fillColorR=255.0, float fillColorG=255.0, float fillColorB=255.0, float ambientColorR=255.0, float ambientColorG=255.0, float ambientColorB=255.0) | PawnLow | |
MoveEntity(string szEntityName, float x, float y, float z) | PawnLow | |
MoveFixedCamera(float offsetX, float offsetY, float offsetZ) | PawnLow | |
NearestPoint(float minDistance, float maxDistance) | PawnLow | |
NewPoint(string pointName) | PawnLow | |
NextPoint() | PawnLow | |
PawnRender(bool flag) | PawnLow | |
PlayerMatchAngles(string szEntityName) | PawnLow | |
PlayerRender(bool flag) | PawnLow | |
PlayerToPosition(float offsetX, float offsetY, float offsetZ, bool pawnAxes=false, bool rotate=false) | PawnLow | |
PlayEventSound(string szEntityName, float volume) | PawnLow | |
PlaySound(string filename) | PawnLow | |
PlaySound(string filename, float distance) | PawnLow | |
PositionToBone(string szEntityName, string boneName) | PawnLow | |
PositionToPawn(string pawnName, float offsetX, float offsetY, float offsetZ, bool pawnAxes=false, bool rotate=false) | PawnLow | |
PositionToPlatform(string movingPlatform, float offsetX, float offsetY, float offsetZ, bool rotate) | PawnLow | |
PositionToPlayer(float offsetX, float offsetY, float offsetZ, bool playerAxes=false, bool rotate=false) | PawnLow | |
PowerUp(string attribute, int amount, bool setMaxAmount, string szEntityName=self.EntityName) | PawnLow | |
random(int lower, int upper) | PawnLow | |
RemoveScreenArea(int areaID) | PawnLow | |
RemoveText(int textID) | PawnLow | |
Render(bool flag) | PawnLow | |
ResetAnimate(string animation, string boneName) | PawnLow | |
RightCopy(string text, int numChars) | PawnLow | |
RotateEntity(string szEntityName, float x, float y, float z) | PawnLow | |
RotateFixedCamera(float angleX, float angleY, float angleZ) | PawnLow | |
SaveAttributes(string filename) | PawnLow | |
SetAlpha(float alpha) | PawnLow | |
SetAttribute(string attribute, int amount, string szEntityName=self.EntityName) | PawnLow | |
SetAttributeValueLimits(string attribute, int low, int high, string szEntityName=self.EntityName) | PawnLow | |
SetBoundingBox(string animation, float width) | PawnLow | |
SetCameraWindow(float fov) | PawnLow | |
SetCameraWindow(float fov, bool useWidthHeight, int left, int top, int width_right, int height_bottom) | PawnLow | |
SetCollision() | PawnLow | |
SetEntityAlpha(string szEntityName, float alpha) | PawnLow | |
SetEntityLighting(string szEntityName, float fillColorR, float fillColorG, float fillColorB, float ambientColorR, float ambientColorG, float ambientColorB) | PawnLow | |
SetEntityPosition(string szEntityName, float x, float y, float z) | PawnLow | |
SetEntityRotation(string szEntityName, float x, float y, float z) | PawnLow | |
SetEntityScale(string szEntityName, float scale) | PawnLow | |
SetEntityScale(string szEntityName, float scaleX, float scaleY, float scaleZ) | PawnLow | |
SetEventState(string event, bool state) | PawnLow | |
SetFixedCameraFOV(float fov) | PawnLow | |
SetFixedCameraPosition(float x, float y, float z) | PawnLow | |
SetFixedCameraRotation(float angleX, float angleY, float angleZ) | PawnLow | |
SetFlag(int flagID, bool state) | PawnLow | |
SetFOV(float angle, string boneName="") | PawnLow | |
SetGamma(float gamma) | PawnLow | |
SetGravity(float x, float y, float z) | PawnLow | |
SetHoldAtEnd(bool holdAtEnd) | PawnLow | |
SetHudDraw(bool show) | PawnLow | |
SetKeyPause(bool pause) | PawnLow | |
SetMousePos(int x, int y) | PawnLow | |
SetNoCollision() | PawnLow | |
SetPlayerWeapon(int weaponSlot) | PawnLow | |
SetPosition(string szEntityName, float x, float y, float z) | PawnLow | |
SetScale(float scale) | PawnLow | |
SetScale(float scaleX, float scaleY, float scaleZ) | PawnLow | |
SetShadowFromFlip(string flipbook, string szEntityName) | PawnLow | |
SetTarget(string szEntiyName) | PawnLow | |
SetTargetPoint(float x, float y, float z, bool offset=true) | PawnLow | |
SetUseItem(string item) | PawnLow | |
SetWeaponMatFromFlip(string flipbook, int actorMaterialIndex, int flipbookImageIndex, int r, int g, int b) | PawnLow | |
SetWind(float x, float y, float z) | PawnLow | |
SetWindBase(float x, float y, float z) | PawnLow | |
SetWindGenerator(bool enable) | PawnLow | |
ShowHudPicture(int pictureID, bool show) | PawnLow | |
ShowHudPicture(int pictureID, bool show, string szEntityName, int x, int y, float time, int left=0, int top=0) | PawnLow | |
ShowMouse(bool show) | PawnLow | |
ShowText(int textID, string szEntityName, string animation, string text, string font, string sound, int x, int y, string align, float alpha) | PawnLow | |
sin(float value) | PawnLow | |
Speak(string textSection, string sound, float textScrollSpeed, float textDisplayTime) | PawnLow | |
StartSoundTrack(string filename) | PawnLow | |
StepHeight(float distance) | PawnLow | |
StopAllAudioStreams() | PawnLow | |
StringCopy(string text) | PawnLow | |
SwitchView(int viewMode) | PawnLow | |
tan(float value) | PawnLow | |
TargetPlayer() | PawnLow | |
TeleportEntity(string szEntityName, string pointName, float offsetX=0.0, float offsetY=0.0, float offsetZ=0.0, bool rotate=false) | PawnLow | |
TeleportToPoint(string pointName, float offsetX=0.0, float offsetY=0.0, float offsetZ=0.0, bool rotate=false, string szEntityName=self.EntityName) | PawnLow | |
TiltCamera(float angle) | PawnLow | |
TraceToActor(string boneName, float offsetX, float offsetY, float offsetZ) | PawnLow | |
UpdateEnemyVis() | PawnLow | |
UpdateScriptPoint(string pointName, string szEntityName, float offsetX=0.0, float offsetY=0.0, float offsetZ=0.0, float angleX=0.0, float angleY=0.0, float angleZ=0.0) | PawnLow | |
UpdateTarget() | PawnLow | |
walkmove(float yaw, float speed) | PawnLow | |
WhereIsEntity(string szEntityName) | PawnLow | |
WhereIsPlayer() | PawnLow |