PawnLow Member List

This is the complete list of members for PawnLow, including all inherited members.

acos(float value)PawnLow
ActivateHudElement(string attribute, bool activate)PawnLow
ActivateTrigger(string trigger)PawnLow
AddAttribute(string attribute, string szEntityName=self.EntityName)PawnLow
AddAttribute(string attribute, int low=0, int high=100, string szEntityName=self.EntityName)PawnLow
AddExplosion(string explosion, string boneName, float offsetX, float offsetY, float offsetZ)PawnLow
Animate(string animation)PawnLow
AnimateBlend(string animation, float time)PawnLow
AnimateEntity(string animation, string szEntityName, bool holdAtEnd)PawnLow
AnimateHold(string animation)PawnLow
AnimateTarget(string animation, bool holdAtEnd)PawnLow
AnimationSpeed(float speed)PawnLow
asin(float value)PawnLow
atan(float value)PawnLow
AttachCamera()PawnLow
AttachCameraToBone(string boneName)PawnLow
AttachCameraToEntity(string szEntityName, string boneName)PawnLow
AutoWalk(float yaw, float speed, float distance)PawnLow
ChangeMaterial(string section)PawnLow
ChangePitch()PawnLow
ChangeWeaponMaterial(string section)PawnLow
ChangeYaw()PawnLow
CheckArea(string fromEntityName, string toEntityName, bool distanceMode, float minScreenX, float maxScreenX, float minDistance, float maxDistance, bool ignoreX, bool ignoreY, bool ignoreZ)PawnLow
CheckForEvent()PawnLow
ClearUseItem(string item)PawnLow
ConvertDegrees(float degrees)PawnLow
cos(float value)PawnLow
Damage(float amount, string attribute)PawnLow
DamageArea(float amount, float range, string attribute)PawnLow
DamageAtBone(float amount, float range, string attribute, string boneName)PawnLow
DamageEntity(float amount, string attribute, string szEntityName)PawnLow
DamagePlayer(float amount, string attribute)PawnLow
debug(int variable)PawnLow
DetachCamera()PawnLow
DistanceBetweenEntities(string fromEntityName, string toEntityName, bool ignoreY=false)PawnLow
DrawPolyShadow()PawnLow
DrawText(string text, int x, int y, string font)PawnLow
EndScript()PawnLow
EnemyExist(string attribute)PawnLow
FacePoint()PawnLow
FastDistance(string szEntityName, float distance)PawnLow
FastPointCheck(float distance)PawnLow
FillScreenArea(int areaID, bool keepVisible, float alpha, float r=0.0, float g=0.0, float b=0.0)PawnLow
FillScreenArea(int areaID, bool keepVisible, float alpha, float r, float g, float b, int left, int top, int right, int bottom)PawnLow
FireProjectile(string projectile, string boneName, float offsetX, float offsetY, float offsetZ, string attribute, float amount=0.5)PawnLow
FireProjectileBlind(string projectile, string boneName, float offsetX, float offsetY, float offsetZ, string attribute)PawnLow
flymove(float pitch, float yaw, float speed)PawnLow
ForceBackward(float amount)PawnLow
ForceDown(float amount)PawnLow
ForceEntityBackward(float amount, string szEntityName)PawnLow
ForceEntityDown(float amount, string szEntityName)PawnLow
ForceEntityForward(float amount, string szEntityName)PawnLow
ForceEntityLeft(float amount, string szEntityName)PawnLow
ForceEntityRight(float amount, string szEntityName)PawnLow
ForceEntityUp(float amount, string szEntityName)PawnLow
ForceForward(float amount)PawnLow
ForceLeft(float amount)PawnLow
ForceRight(float amount)PawnLow
ForceUp(float amount)PawnLow
GetAlpha()PawnLow
GetAttribute(string attribute, string szEntityName=self.EntityName)PawnLow
GetBoneToBone(string boneName, string targetEntityName, string targetBoneName)PawnLow
GetBoneX(string szEntityName, string boneName)PawnLow
GetBoneY(string szEntityName, string boneName)PawnLow
GetBoneYaw(string szEntityName, string boneName)PawnLow
GetBoneZ(string szEntityName, string boneName)PawnLow
GetCollideDistance(string boneName, float offsetX, float offsetY, float offsetZ)PawnLow
GetCurFlipBook(string flipbook)PawnLow
GetDistanceTo(string szEntityName)PawnLow
GetEntityAlpha(string szEntityName)PawnLow
GetEntityScreenX(string szEntityName)PawnLow
GetEntityScreenY(string szEntityName)PawnLow
GetEntityX(string szEntityName)PawnLow
GetEntityY(string szEntityName)PawnLow
GetEntityYaw(string szEntityName)PawnLow
GetEntityZ(string szEntityName)PawnLow
GetEventState(string event)PawnLow
GetFlag(int flagID)PawnLow
GetGamma()PawnLow
GetGravityX()PawnLow
GetGravityY()PawnLow
GetGravityZ()PawnLow
GetGroundTexture()PawnLow
GetHudDraw()PawnLow
GetJoyAxisX(int joystickID)PawnLow
GetJoyAxisY(int joystickID)PawnLow
GetJoyAxisZ(int joystickID)PawnLow
GetLastBoneHit()PawnLow
GetLiquid()PawnLow
GetMousePosX()PawnLow
GetMousePosY()PawnLow
GetNumJoysticks()PawnLow
GetPitchToPoint()PawnLow
GetPlayerGroundTexture()PawnLow
GetPointYaw(string pointName)PawnLow
GetPowerUpLevel(string attribute, string szEntityName=self.EntityName)PawnLow
GetScreenHeight()PawnLow
GetScreenWidth()PawnLow
GetStringLength(string text)PawnLow
GetWindBaseX()PawnLow
GetWindBaseY()PawnLow
GetWindBaseZ()PawnLow
GetWindX()PawnLow
GetWindY()PawnLow
GetWindZ()PawnLow
GetYawToPoint()PawnLow
Gravity(bool state)PawnLow
HighLevel(string order)PawnLow
InsertEvent(string motionName, string eventData, float keyTime)PawnLow
Integer(float value)PawnLow
IsButtonDown(int joystickID, int buttonID)PawnLow
IsEntityVsible(string szEntityName)PawnLow
IsInLiquid()PawnLow
IsKeyDown(int key)PawnLow
LeftCopy(string text, int numChars)PawnLow
LoadAnimation(string motionFile)PawnLow
LookAtPawn(string szEntityName, float offsetY)PawnLow
MatchEntityAngles(string szEntityName)PawnLow
MatchPlayerAngles()PawnLow
ModifyAttribute(string attribute, int amount, string szEntityName=self.EntityName)PawnLow
MouseControlledPlayer(bool flag)PawnLow
MouseSelect(bool highlight, bool selectablePlayer=false, float fillColorR=255.0, float fillColorG=255.0, float fillColorB=255.0, float ambientColorR=255.0, float ambientColorG=255.0, float ambientColorB=255.0)PawnLow
MoveEntity(string szEntityName, float x, float y, float z)PawnLow
MoveFixedCamera(float offsetX, float offsetY, float offsetZ)PawnLow
NearestPoint(float minDistance, float maxDistance)PawnLow
NewPoint(string pointName)PawnLow
NextPoint()PawnLow
PawnRender(bool flag)PawnLow
PlayerMatchAngles(string szEntityName)PawnLow
PlayerRender(bool flag)PawnLow
PlayerToPosition(float offsetX, float offsetY, float offsetZ, bool pawnAxes=false, bool rotate=false)PawnLow
PlayEventSound(string szEntityName, float volume)PawnLow
PlaySound(string filename)PawnLow
PlaySound(string filename, float distance)PawnLow
PositionToBone(string szEntityName, string boneName)PawnLow
PositionToPawn(string pawnName, float offsetX, float offsetY, float offsetZ, bool pawnAxes=false, bool rotate=false)PawnLow
PositionToPlatform(string movingPlatform, float offsetX, float offsetY, float offsetZ, bool rotate)PawnLow
PositionToPlayer(float offsetX, float offsetY, float offsetZ, bool playerAxes=false, bool rotate=false)PawnLow
PowerUp(string attribute, int amount, bool setMaxAmount, string szEntityName=self.EntityName)PawnLow
random(int lower, int upper)PawnLow
RemoveScreenArea(int areaID)PawnLow
RemoveText(int textID)PawnLow
Render(bool flag)PawnLow
ResetAnimate(string animation, string boneName)PawnLow
RightCopy(string text, int numChars)PawnLow
RotateEntity(string szEntityName, float x, float y, float z)PawnLow
RotateFixedCamera(float angleX, float angleY, float angleZ)PawnLow
SaveAttributes(string filename)PawnLow
SetAlpha(float alpha)PawnLow
SetAttribute(string attribute, int amount, string szEntityName=self.EntityName)PawnLow
SetAttributeValueLimits(string attribute, int low, int high, string szEntityName=self.EntityName)PawnLow
SetBoundingBox(string animation, float width)PawnLow
SetCameraWindow(float fov)PawnLow
SetCameraWindow(float fov, bool useWidthHeight, int left, int top, int width_right, int height_bottom)PawnLow
SetCollision()PawnLow
SetEntityAlpha(string szEntityName, float alpha)PawnLow
SetEntityLighting(string szEntityName, float fillColorR, float fillColorG, float fillColorB, float ambientColorR, float ambientColorG, float ambientColorB)PawnLow
SetEntityPosition(string szEntityName, float x, float y, float z)PawnLow
SetEntityRotation(string szEntityName, float x, float y, float z)PawnLow
SetEntityScale(string szEntityName, float scale)PawnLow
SetEntityScale(string szEntityName, float scaleX, float scaleY, float scaleZ)PawnLow
SetEventState(string event, bool state)PawnLow
SetFixedCameraFOV(float fov)PawnLow
SetFixedCameraPosition(float x, float y, float z)PawnLow
SetFixedCameraRotation(float angleX, float angleY, float angleZ)PawnLow
SetFlag(int flagID, bool state)PawnLow
SetFOV(float angle, string boneName="")PawnLow
SetGamma(float gamma)PawnLow
SetGravity(float x, float y, float z)PawnLow
SetHoldAtEnd(bool holdAtEnd)PawnLow
SetHudDraw(bool show)PawnLow
SetKeyPause(bool pause)PawnLow
SetMousePos(int x, int y)PawnLow
SetNoCollision()PawnLow
SetPlayerWeapon(int weaponSlot)PawnLow
SetPosition(string szEntityName, float x, float y, float z)PawnLow
SetScale(float scale)PawnLow
SetScale(float scaleX, float scaleY, float scaleZ)PawnLow
SetShadowFromFlip(string flipbook, string szEntityName)PawnLow
SetTarget(string szEntiyName)PawnLow
SetTargetPoint(float x, float y, float z, bool offset=true)PawnLow
SetUseItem(string item)PawnLow
SetWeaponMatFromFlip(string flipbook, int actorMaterialIndex, int flipbookImageIndex, int r, int g, int b)PawnLow
SetWind(float x, float y, float z)PawnLow
SetWindBase(float x, float y, float z)PawnLow
SetWindGenerator(bool enable)PawnLow
ShowHudPicture(int pictureID, bool show)PawnLow
ShowHudPicture(int pictureID, bool show, string szEntityName, int x, int y, float time, int left=0, int top=0)PawnLow
ShowMouse(bool show)PawnLow
ShowText(int textID, string szEntityName, string animation, string text, string font, string sound, int x, int y, string align, float alpha)PawnLow
sin(float value)PawnLow
Speak(string textSection, string sound, float textScrollSpeed, float textDisplayTime)PawnLow
StartSoundTrack(string filename)PawnLow
StepHeight(float distance)PawnLow
StopAllAudioStreams()PawnLow
StringCopy(string text)PawnLow
SwitchView(int viewMode)PawnLow
tan(float value)PawnLow
TargetPlayer()PawnLow
TeleportEntity(string szEntityName, string pointName, float offsetX=0.0, float offsetY=0.0, float offsetZ=0.0, bool rotate=false)PawnLow
TeleportToPoint(string pointName, float offsetX=0.0, float offsetY=0.0, float offsetZ=0.0, bool rotate=false, string szEntityName=self.EntityName)PawnLow
TiltCamera(float angle)PawnLow
TraceToActor(string boneName, float offsetX, float offsetY, float offsetZ)PawnLow
UpdateEnemyVis()PawnLow
UpdateScriptPoint(string pointName, string szEntityName, float offsetX=0.0, float offsetY=0.0, float offsetZ=0.0, float angleX=0.0, float angleY=0.0, float angleZ=0.0)PawnLow
UpdateTarget()PawnLow
walkmove(float yaw, float speed)PawnLow
WhereIsEntity(string szEntityName)PawnLow
WhereIsPlayer()PawnLow