This is the complete list of members for Player, including all inherited members.
| AddAttribute(string attribute) | Player | |
| AddAttribute(string attribute, int low, int high) | Player | |
| animation | Player | |
| AttachAccessory(string slave) | Player | |
| AttachBlendActor(string slave) | Player | |
| ChangeMaterial(string materialSection) | Player | |
| ChangeWeaponMaterial(string section) | Player | |
| ClearUseItem(string item) | Player | |
| DetachAccessory(string slave) | Player | |
| DetachBlendActor(string slave) | Player | |
| GetAlpha() | Player | |
| GetAttribute(string attribute) | Player | |
| GetAttributeHighLimit(string attribute) | Player | |
| GetAttributeLowLimit(string attribute) | Player | |
| GetGroundTexture() | Player | |
| GetIcon() | Player | |
| GetName() | Player | |
| GetPosition() | Player | |
| GetPowerUpLevel(string attribute) | Player | |
| GetRotation() | Player | |
| GetScreenPosition() | Player | |
| HasAttribute(string attribute) | Player | |
| MatchEntityAngles(string szEntityName) | Player | |
| ModifyAttribute(string attribute, int amount) | Player | |
| Move(Vector distance) | Player | |
| Move(float x, float y, float z) | Player | |
| PlaySound(string filename) | Player | |
| PlaySound(string filename, float distance) | Player | |
| position | Player | |
| PowerUp(string attribute, int amount, bool setMaxAmount) | Player | |
| Render(bool enable) | Player | |
| Rotate(Vector rotation) | Player | |
| Rotate(float x, float y, float z) | Player | |
| SaveAttributes(string filename) | Player | |
| screenPosition | Player | |
| SetAlpha(float alpha) | Player | |
| SetAttribute(string attribute, int amount) | Player | |
| SetAttributeValueLimits(string attribute, int low, int high) | Player | |
| SetIcon(string icon) | Player | |
| SetLighting(float fillR, float fillG, float fillB, float ambientR, float ambientG, float ambientB, bool ambientLightFromFloor) | Player | |
| SetMouseControlled(bool enable) | Player | |
| SetPosition(Vector position) | Player | |
| SetPosition(float x, float y, float z) | Player | |
| SetRotation(Vector rotation) | Player | |
| SetRotation(float x, float y, float z) | Player | |
| SetScale(float scale) | Player | |
| SetScale(float x, float y, float z) | Player | |
| SetUseItem(string item) | Player | |
| SetWeapon(int slot) | Player | |
| SetWeapon(string weapon) | Player | |
| SetWeaponMatFromFlip(string flipbook, int actorMaterialIndex, int flipbookImageIndex, int r, int g, int b) | Player | |
| Speak(string textSection, string sound, float textScrollSpeed, float textDisplayTime) | Player | |
| viewPoint | Player | |
| weapon | Player |
1.8.1.1