This is the complete list of members for Player, including all inherited members.
AddAttribute(string attribute) | Player | |
AddAttribute(string attribute, int low, int high) | Player | |
animation | Player | |
AttachAccessory(string slave) | Player | |
AttachBlendActor(string slave) | Player | |
ChangeMaterial(string materialSection) | Player | |
ChangeWeaponMaterial(string section) | Player | |
ClearUseItem(string item) | Player | |
DetachAccessory(string slave) | Player | |
DetachBlendActor(string slave) | Player | |
GetAlpha() | Player | |
GetAttribute(string attribute) | Player | |
GetAttributeHighLimit(string attribute) | Player | |
GetAttributeLowLimit(string attribute) | Player | |
GetGroundTexture() | Player | |
GetIcon() | Player | |
GetName() | Player | |
GetPosition() | Player | |
GetPowerUpLevel(string attribute) | Player | |
GetRotation() | Player | |
GetScreenPosition() | Player | |
HasAttribute(string attribute) | Player | |
MatchEntityAngles(string szEntityName) | Player | |
ModifyAttribute(string attribute, int amount) | Player | |
Move(Vector distance) | Player | |
Move(float x, float y, float z) | Player | |
PlaySound(string filename) | Player | |
PlaySound(string filename, float distance) | Player | |
position | Player | |
PowerUp(string attribute, int amount, bool setMaxAmount) | Player | |
Render(bool enable) | Player | |
Rotate(Vector rotation) | Player | |
Rotate(float x, float y, float z) | Player | |
SaveAttributes(string filename) | Player | |
screenPosition | Player | |
SetAlpha(float alpha) | Player | |
SetAttribute(string attribute, int amount) | Player | |
SetAttributeValueLimits(string attribute, int low, int high) | Player | |
SetIcon(string icon) | Player | |
SetLighting(float fillR, float fillG, float fillB, float ambientR, float ambientG, float ambientB, bool ambientLightFromFloor) | Player | |
SetMouseControlled(bool enable) | Player | |
SetPosition(Vector position) | Player | |
SetPosition(float x, float y, float z) | Player | |
SetRotation(Vector rotation) | Player | |
SetRotation(float x, float y, float z) | Player | |
SetScale(float scale) | Player | |
SetScale(float x, float y, float z) | Player | |
SetUseItem(string item) | Player | |
SetWeapon(int slot) | Player | |
SetWeapon(string weapon) | Player | |
SetWeaponMatFromFlip(string flipbook, int actorMaterialIndex, int flipbookImageIndex, int r, int g, int b) | Player | |
Speak(string textSection, string sound, float textScrollSpeed, float textDisplayTime) | Player | |
viewPoint | Player | |
weapon | Player |