Player Member List

This is the complete list of members for Player, including all inherited members.

AddAttribute(string attribute)Player
AddAttribute(string attribute, int low, int high)Player
animationPlayer
AttachAccessory(string slave)Player
AttachBlendActor(string slave)Player
ChangeMaterial(string materialSection)Player
ChangeWeaponMaterial(string section)Player
ClearUseItem(string item)Player
DetachAccessory(string slave)Player
DetachBlendActor(string slave)Player
GetAlpha()Player
GetAttribute(string attribute)Player
GetAttributeHighLimit(string attribute)Player
GetAttributeLowLimit(string attribute)Player
GetGroundTexture()Player
GetIcon()Player
GetName()Player
GetPosition()Player
GetPowerUpLevel(string attribute)Player
GetRotation()Player
GetScreenPosition()Player
HasAttribute(string attribute)Player
MatchEntityAngles(string szEntityName)Player
ModifyAttribute(string attribute, int amount)Player
Move(Vector distance)Player
Move(float x, float y, float z)Player
PlaySound(string filename)Player
PlaySound(string filename, float distance)Player
positionPlayer
PowerUp(string attribute, int amount, bool setMaxAmount)Player
Render(bool enable)Player
Rotate(Vector rotation)Player
Rotate(float x, float y, float z)Player
SaveAttributes(string filename)Player
screenPositionPlayer
SetAlpha(float alpha)Player
SetAttribute(string attribute, int amount)Player
SetAttributeValueLimits(string attribute, int low, int high)Player
SetIcon(string icon)Player
SetLighting(float fillR, float fillG, float fillB, float ambientR, float ambientG, float ambientB, bool ambientLightFromFloor)Player
SetMouseControlled(bool enable)Player
SetPosition(Vector position)Player
SetPosition(float x, float y, float z)Player
SetRotation(Vector rotation)Player
SetRotation(float x, float y, float z)Player
SetScale(float scale)Player
SetScale(float x, float y, float z)Player
SetUseItem(string item)Player
SetWeapon(int slot)Player
SetWeapon(string weapon)Player
SetWeaponMatFromFlip(string flipbook, int actorMaterialIndex, int flipbookImageIndex, int r, int g, int b)Player
Speak(string textSection, string sound, float textScrollSpeed, float textDisplayTime)Player
viewPointPlayer
weaponPlayer