Deprecated List
Class GUI::Tree
The GUI::Tree, GUI::TreeItem and any other associated classes are deprecated and their use should be minimised - preferably eliminated - where possible. It is extremely unfortunate that this widget was ever added to CEGUI since its design and implementation are poor and do not meet established standards for the CEGUI project.
Class GUI::TreeItem
The GUI::Tree, GUI::TreeItem and any other associated classes are deprecated and their use should be minimised - preferably eliminated - where possible. It is extremely unfortunate that this widget was ever added to CEGUI since its design and implementation are poor and do not meet established standards for the CEGUI project.
Member LevelController::acos (float value)
This function is redundant and will be removed for the 0.80.0 release. Use Math.acos instead.
Member LevelController::asin (float value)
This function is redundant and will be removed for the 0.80.0 release. Use Math.asin instead.
Member LevelController::atan (float value)
This function is redundant and will be removed for the 0.80.0 release. Use Math.atan instead.
Member LevelController::cos (float value)
This function is redundant and will be removed for the 0.80.0 release. Use Math.cos instead.
Member LevelController::Integer (float value)
This function is redundant and will be removed for the 0.80.0 release. Use the built-in Simkin method toInt instead.
Member LevelController::random (int lower, int upper)
This function is redundant and will be removed for the 0.80.0 release. Use Math.rand(int lower, int upper) instead.
Member LevelController::SetPlayerWeapon (int weaponSlot)
This function is redundant and will be removed for the 0.80.0 release. Use Player.SetWeapon instead.
Member LevelController::sin (float value)
This function is redundant and will be removed for the 0.80.0 release. Use Math.sin instead.
Member LevelController::StringCopy (string text)
This function is redundant and will be removed for the 0.80.0 release. Use the built-in Simkin method toString instead.
Member LevelController::tan (float value)
This function is redundant and will be removed for the 0.80.0 release. Use Math.tan instead.
Member PawnHigh::acos (float value)
This function is redundant and will be removed for the 0.80.0 release. Use Math.acos instead.
Member PawnHigh::asin (float value)
This function is redundant and will be removed for the 0.80.0 release. Use Math.asin instead.
Member PawnHigh::atan (float value)
This function is redundant and will be removed for the 0.80.0 release. Use Math.atan instead.
Member PawnHigh::cos (float value)
This function is redundant and will be removed for the 0.80.0 release. Use Math.cos instead.
Member PawnHigh::MouseControlledPlayer (bool flag)
This function is redundant and will be removed for the 0.80.0 release. Use Player.SetMouseControlled() instead.
Member PawnHigh::random (int lower, int upper)
This function is redundant and will be removed for the 0.80.0 release. Use Math.rand() instead.
Member PawnHigh::SetKeyPause (bool pause)
This function is redundant and will be removed for the 0.80.0 release. Use Input.SetEnabled() instead.
Member PawnHigh::sin (float value)
This function is redundant and will be removed for the 0.80.0 release. Use Math.sin instead.
Member PawnHigh::tan (float value)
This function is redundant and will be removed for the 0.80.0 release. Use Math.tan instead.
Member PawnLow::acos (float value)
This function is redundant and will be removed for the 0.80.0 release. Use Math.acos instead.
Member PawnLow::asin (float value)
This function is redundant and will be removed for the 0.80.0 release. Use Math.asin instead.
Member PawnLow::atan (float value)
This function is redundant and will be removed for the 0.80.0 release. Use Math.atan instead.
Member PawnLow::ClearUseItem (string item)
This function is redundant and will be removed for the 0.80.0 release. Use Player.ClearUseItem instead.
Member PawnLow::ConvertDegrees (float degrees)
This function is redundant and will be removed for the 0.80.0 release. Use Math.deg2rad instead.
Member PawnLow::cos (float value)
This function is redundant and will be removed for the 0.80.0 release. Use Math.cos instead.
Member PawnLow::DrawText (string text, int x, int y, string font)
This function is deprecated and will be removed for the 0.80.0 release. Use Font.drawText instead.
Member PawnLow::FillScreenArea (int areaID, bool keepVisible, float alpha, float r=0.0, float g=0.0, float b=0.0)
This function is deprecated and will be removed in a future release.
Member PawnLow::FillScreenArea (int areaID, bool keepVisible, float alpha, float r, float g, float b, int left, int top, int right, int bottom)
This function is deprecated and will be removed in a future release.
Member PawnLow::GetJoyAxisX (int joystickID)
This function is redundant and will be removed for the 0.80.0 release. Use Input.GetJoystickAxisX instead.
Member PawnLow::GetJoyAxisY (int joystickID)
This function is redundant and will be removed for the 0.80.0 release. Use Input.GetJoystickAxisY instead.
Member PawnLow::GetJoyAxisZ (int joystickID)
This function is redundant and will be removed for the 0.80.0 release. Use Input.GetJoystickAxisZ instead.
Member PawnLow::GetMousePosX ()
This function is redundant and will be removed for the 0.80.0 release. Use Input.GetMousePosition() instead.
Member PawnLow::GetMousePosY ()
This function is redundant and will be removed for the 0.80.0 release. Use Input.GetMousePosition() instead.
Member PawnLow::GetNumJoysticks ()
This function is redundant and will be removed for the 0.80.0 release. Use Input.GetNumberOfJoysticks instead.
Member PawnLow::GetPlayerGroundTexture ()
This function is redundant and will be removed for the 0.80.0 release. Use Player.GetGroundTexture instead.
Member PawnLow::GetStringLength (string text)
This function is redundant and will be removed for the 0.80.0 release. Use the built-in Simkin method length instead.
Member PawnLow::Integer (float value)
This function is redundant and will be removed for the 0.80.0 release. Use the built-in Simkin method toInt instead.
Member PawnLow::IsButtonDown (int joystickID, int buttonID)
This function is redundant and will be removed for the 0.80.0 release. Use Input.IsJoystickButtonDown instead.
Member PawnLow::IsKeyDown (int key)
This function is redundant and will be removed for the 0.80.0 release. Use Input.IsKeyDown instead.
Member PawnLow::MouseControlledPlayer (bool flag)
This function is redundant and will be removed for the 0.80.0 release. Use Player.SetMouseControlled instead.
Member PawnLow::PawnRender (bool flag)
This function is redundant and will be removed for the 0.80.0 release. Use Render instead.
Member PawnLow::PlayerMatchAngles (string szEntityName)
This function is redundant and will be removed for the 0.80.0 release. Use Player.MatchEntityAngles instead.
Member PawnLow::PlayerRender (bool flag)
This function is redundant and will be removed for the 0.80.0 release. Use Player.Render instead.
Member PawnLow::random (int lower, int upper)
This function is redundant and will be removed for the 0.80.0 release. Use Math.rand() instead.
Member PawnLow::RemoveScreenArea (int areaID)
This function is deprecated and will be removed in a future release.
Member PawnLow::RemoveText (int textID)
This function is deprecated and will be removed in a future release.
Member PawnLow::SaveAttributes (string filename)
This function is redundant and will be removed for the 0.80.0 release. Use Player.SaveAttributes instead.
Member PawnLow::SetKeyPause (bool pause)
This function is redundant and will be removed for the 0.80.0 release. Use Input.SetEnabled instead.
Member PawnLow::SetMousePos (int x, int y)
This function is redundant and will be removed for the 0.80.0 release. Use Input.SetMousePosition() instead.
Member PawnLow::SetPlayerWeapon (int weaponSlot)
This function is redundant and will be removed for the 0.80.0 release. Use Player.SetWeapon instead.
Member PawnLow::SetUseItem (string item)
This function is redundant and will be removed for the 0.80.0 release. Use Player.SetUseItem instead.
Member PawnLow::ShowHudPicture (int pictureID, bool show, string szEntityName, int x, int y, float time, int left=0, int top=0)
This function is deprecated and will be removed in a future release.
Member PawnLow::ShowHudPicture (int pictureID, bool show)
This function is deprecated and will be removed in a future release.
Member PawnLow::ShowMouse (bool show)
This function is redundant and will be removed for the 0.80.0 release. Use GUI.MouseCursor.setVisible() instead.
Member PawnLow::ShowText (int textID, string szEntityName, string animation, string text, string font, string sound, int x, int y, string align, float alpha)
This function is deprecated and will be removed in a future release.
Member PawnLow::sin (float value)
This function is redundant and will be removed for the 0.80.0 release. Use Math.sin instead.
Member PawnLow::StringCopy (string text)
This function is redundant and will be removed for the 0.80.0 release. Use the built-in Simkin method toString instead.
Member PawnLow::tan (float value)
This function is redundant and will be removed for the 0.80.0 release. Use Math.tan instead.
Member PawnLow::TeleportEntity (string szEntityName, string pointName, float offsetX=0.0, float offsetY=0.0, float offsetZ=0.0, bool rotate=false)
This function is redundant and will be removed for the 0.80.0 release. Use TeleportToPoint instead.
Member PawnVariables::key_pressed
This variable is redundant and will be removed for the 0.80.0 release. Use Input.KeyDown instead.