- c -
- Call()
: Conversation
 
- captureInput()
: GUI::Window
 
- ceil()
: Math
 
- ChangeMaterial()
: PawnHigh
, PawnLow
, Player
 
- ChangePitch()
: PawnLow
 
- changePopupMenuItem()
: GUI::MenuBase
 
- ChangeWeaponMaterial()
: PawnHigh
, PawnLow
, Player
 
- ChangeYaw()
: PawnLow
 
- CheckArea()
: PawnLow
 
- CheckForEvent()
: PawnLow
 
- cleanDeadPool()
: GUI::WindowManager
 
- clearAllSelections()
: GUI::Combobox
, GUI::ItemListbox
, GUI::Listbox
, GUI::MultiColumnList
, GUI::Tree
 
- ClearUseItem()
: LevelController
, PawnLow
, Player
 
- closePopupMenu()
: GUI::MenuItem
, GUI::PopupMenu
 
- Colour()
: New
 
- ColourRect()
: New
 
- Combine()
: InventoryItem
 
- Console()
: LevelController
, PawnHigh
 
- constrainSize()
: GUI::Rect
 
- constrainSizeMax()
: GUI::Rect
 
- constrainSizeMin()
: GUI::Rect
 
- ContainsItem()
: Inventory
 
- Conversation()
: PawnHigh
 
- ConvertDegrees()
: PawnLow
 
- cos()
: LevelController
, PawnHigh
, PawnLow
, Math
 
- cosh()
: Math
 
- createFont()
: GUI::FontManager
 
- createImageset()
: GUI::ImagesetManager
 
- createImagesetFromImageFile()
: GUI::ImagesetManager
 
- createTexture()
: GUI::Renderer
 
- createWindow()
: GUI::WindowManager
 
- Critical()
: Log
 
- Cross()
: Vector